Compositing

Master the industry-standard power of Nuke to turn raw shots into cinematic masterpieces. Learn high-end techniques to rotoscope, key, track, and color grade your way to Hollywood-level visuals using node-based workflows.

₦200,000

₦160,000

  • Duration: 4 weeks
  • Software: Nuke
  • Time: 9-12am or 1-4pm
  • Mentorship: 1 month free
  • Level: Beginner

Composite your first VFX shot in our intensive 4-week course

Designed for aspiring compositing artists, this comprehensive four-week course on Seed LMS guides you step-by-step through Foundry Nuke, linear colour workflows, and modern AI workflows. You will develop the essential skills of node-based compositing, precise rotoscoping, chroma keying, 2D tracking, and multi-pass rebuilding while establishing a professional VFX post-production pipeline. Beyond the core four weeks, you’ll receive a full month of free, one-on-one mentorship to polish your final composites, troubleshoot your node graph in real-time, and confidently build your VFX portfolio. Choose from our curated pool of 10 exciting project briefs, refine your skills, and graduate with a photorealistic, portfolio-ready video sequence.

Course Outline

Week 1: The Node Graph & Linear Workflow

Topic A: Interface & The B-Pipe Logic

  • Node Graph vs. Timeline: Navigating the DAG (Directed Acyclic Graph).
  • The Viewer: Connecting inputs (1, 2, 3…) and checking channels (RGBA).
  • Merge Math: Understanding “Over,” “Plus,” and “Screen.” Why the B-input is the background (Stream).

Topic B: Colour & Channels

  • Linear Workflow: Why Nuke operates in Linear space while monitors are sRGB. LUT management.
  • Alpha Channels: Premultiplied vs. Unpremultiplied. The “Unpremult -> Grade -> Premult” workflow.
  • The Grade Node: Gain, Gamma, Lift, and Offset basics.

Topic C: Basic Transform & Formatting

  • Reformat & Crop: Managing resolutions (HD, 2K, UHD).
  • Transform & Tracker: Basic 2D transformations.

Week 2: Roto, Keying & Integration

Topic A: Rotoscoping

  • Roto Node: Drawing B-Splines and Bezier shapes.
  • Keyframe Strategy: Breaking the subject into parts (Torso, Arm, Hand) to avoid “boiling” edges.
  • Blur & Feather: Creating realistic motion blur in roto.

Topic B: Chroma Keying

  • Keylight: The industry-standard keyer. Picking the screen colour.
  • Screen Matte: Viewing the Alpha channel to check for holes.
  • Despill: Removing green bounce from the subject’s edges.

Topic C: Tracking & Paint

  • Tracker Node: 1-Point vs 2-Point tracking for stabilisation and match-moving.
  • RotoPaint: Cloning out wires or tracking markers.

Week 3: CG Compositing (Multi-Pass)

Topic A: The Shuffle Node

  • EXR Architecture: Understanding Multi-channel files (Beauty, Diffuse, Specular, Z-Depth).
  • Shuffling: Extracting specific passes to grade them individually.

Topic B: Beauty Rebuild

  • The Math: Diffuse + Specular + Emission + Reflection = Beauty.
  • Colour Grading CG: Changing the colour of a car paint after it has been rendered using the CryptoMatte or ID pass.

Topic C: 2.5D compositing

  • Camera & Cards: Importing a Maya camera into Nuke and projecting textures onto 3D cards.
  • ZDefocus: Using the Z-Depth pass to create realistic Depth of Field.

Week 4: AI Workflow, Polish & Final Sprint

Topic A: Innovative AI Workflow (Using Gemini)

  • The Python Scripter: Nuke is built on Python. Use Gemini to write simple scripts to automate tasks.
    • Prompt Example: “Write a Python script for Nuke to automatically create a Read node for every .exr file in a specific folder.”
  • Math Assistant: Asking Gemini to explain Merge operations.
    • Prompt Example: “Explain the mathematical difference between the ‘Overlay’ and ‘Screen’ merge operation in Nuke compositing.”
  • Expression Debugging: Pasting broken TCL expressions into Gemini for fixes.

Topic B: Finishing Touches

  • Grain Management: The #1 rule of comp—never leave a CG object “clean.” Matching plate grain.
  • Lens Distortion: Distorting CG to match the imperfections of the real camera lens.
  • Light Wrap: Blending background light over foreground edges.

Project, Mentorship & Assessment

  • Instructors will review and grade the finished piece for their portfolio
  • Final viewing party: Kick back, relax, and watch student reel

  • Share:

System Requirements

  • Windows® 11, Windows® 10 or Mac OS
  • 64-bit Intel or AMD multi-core processor
  • 8 GB of RAM minimum (16 GB recommended)
  • 16 GB of free disk space for installation
  • Qualified hardware-accelerated OpenGL® graphics card
  • 3-button mouse
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