3D Character Modelling Course

Model a 3D character in 4 weeks.

In this intermediate-level course, students will learn how to model a character in 3D. Once this is established, students will be taught how to texture and rig. Next students are taught 3-point lighting set-up and how to render their animation to video. The course is practically oriented, with lots of homework and one-on-one help from the instructor. The last week will be devoted to completing their final projects and producing a 15-second animation reel. The course is intended for intermediate users who have completed the 3D Jumpstart course or have sufficient working knowledge of Maya or a similar 3D app.

Course Outline

Polygon Character Modelling

  • Introduction to Modelling with Polygons
  • Using Deformers on simple objects – Twist, Lattice, Flare, Bend, Flare
  • Project Start – Modelling the low poly character
  • Setting up photo references and Image planes
  • Modelling Techniques (box method vs edge loop method)
  • Clean Topology using quads, a few triangles, and n-gons
  • Introduction to Maya’s polygonal modelling tools – Extrude, bridge, Merge, Multi-Cut, Insert Edge loop, Combine, Smooth, Sculpt geometry tool, etc
  • Modelling with symmetry – Mirror Geometry, Merge vertices, Edge Loops
  • Development of form and detail (low poly count, surface quality, hard and soft edges)
  • Homework – Students will create a low-poly character, and the Instructor will review

UV Unwrapping

  • Purpose and applications
  • Types of UV Mapping (planar, cylindrical, spherical etc)
  • Unwrapping UV and proper UV mapping on models
  • Unfolding and stitching UVs of objects
  • UV Snapshot for exporting UV to image files
  • Homework – Student will create UVs for their character

Shading and Texturing

  • Introductions to Shading: Materials and Textures
  • Applying Basic Textures
  • Working with Maya’s Hypershade
  • Homework – Student will use simple materials for their character

Introduction To Character Rigging

  • Create basic facial expressions using blend shapes
  • Creating and fitting a basic advanced skeleton rig to the character
  • Building the complete advanced skeleton rig
  • Skinning the polygon character to the rig
  • Use basic skin cage to adjust Skin weights
  • Basic weight painting
  • Posing a character after rigging
  • Homework – Student will have completed the rig of their character and create simple poses

Lighting & Cameras

  • Introduction to Lights and Cameras
  • Types of lights (skydome, point, spot, ambient and area lights)
  • Three (3) point light setup (Key/Fill/Rim)
  • Arnold Sun and Sky Light
  • Setup of Lights and Cameras
  • Creating a turntable camera
  • Playblast your scene

Rendering & Exporting

  • Introduction to Rendering
  • Introduction to Arnold Renderer
  • Arnold Render View
  • Rendering Settings, Batch Rendering, and Formats
  • Rendering out still images and video
  • Final Project: Creating a Short Animated Scene

Project, Mentorship and Assessment

  • Instructors will review and grade the finished piece for their portfolio
  • Final viewing party: Kick back, relax, and watch student reel

  • Share:

Course Requirements

  • Windows® 11, Windows® 10, Windows® 8, Windows® 7 or Mac OS
  • 64-bit Intel or AMD multi-core processor
  • 8 GB of RAM minimum (16 GB or higher recommended)
  • 16 GB of free disk space for installation
  • Qualified hardware-accelerated OpenGL® graphics card
  • 3-button mouse
  • 3D Jumpstart course or basic knowledge of Autodesk Maya

Connect With Us!

We unlock what brands can truly do with our state-of-the-art animation and visual effects. Plus, we’re committed to nurturing and developing the up-and-coming African digital content creators!

Head Office

1A, Raufu Williams
Crescent, Surulere,
Lagos, Nigeria

Production Office

36, Ajose Street,
Lawanson, Surulere,
Lagos, Nigeria

Annex

34, Ajose Street,
Lawanson, Surulere,
Lagos, Nigeria

Student Hostel

33, Aderibigbe Street,
Lawanson, Surulere,
Lagos, Nigeria

Call +234-814-771-9409

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