Broadcast Design
Create the visual identity of television and digital media. Master motion graphics, title sequences, and branding packages that captivate audiences instantly. Learn to tell stories through dynamic visuals and take your design skills to a professional level.
Command the Screen: Master Broadcast Design
Elevate your design skills to a professional level and define the visual identity of television and digital media. Broadcast design is a fast-paced, high-impact field where storytelling meets technical precision. This comprehensive course is designed for motion graphics artists, graphic designers, and creatives looking to break into the exciting world of television, streaming, and online video production.
Throughout this program, you will master the essential components of a broadcast package. Learn to create captivating motion graphics, compelling title sequences, and cohesive branding packages that capture audience attention instantly. We will dive deep into creating functional “lower thirds,” transition stingers, and station bumpers, ensuring your designs are not only beautiful but also production-ready.
Course Outline
Week 1: The Foundation – Typography & Logos
Topic A: 3D Typography
- The Type Tool: Generating 3D text directly in Maya.
- Geometry Settings: Managing tessellation (Poly count) for smooth curves without heavy rendering.
- Deformers: Using Non-Linear Deformers (Bend, Twist, Flare) to animate text organically.
Topic B: Vector Import (Illustrator to Maya)
- Preparing the AI File: Cleaning up paths and saving as Illustrator 8 (Legacy).
- SVG Import: The modern workflow for bringing logos into Maya.
- Bevel Plus: Extruding flat shapes and adding custom bevel profiles to catch the light.
Topic C: Basic Logo Animation
- Centre Pivot: The importance of pivoting for rotation.
- Keyframing: Creating a smooth 360-degree loop.
- The Graph Editor: Using “Cycle” curves for infinite rotation.
Week 2: MASH – Procedural Motion Graphics
Topic A: MASH Basics
- The Network: Creating a MASH network from a mesh.
- Distribute Node: Arranging objects in Grids, Radial circles, and Spheres.
- Repro Mesh vs. Instancer: Understanding performance differences.
Topic B: Animation Nodes
- Signal Node: Adding noise and procedural movement without keyframes (The “Wiggle” of MASH).
- Audio Node: Making objects react to music beats (Essential for music channel bumpers).
- Falloff Objects: Using a 3D shape to trigger animation as it passes through the MASH network.
Topic C: ID & Colour
- ID Node: Randomising objects (e.g., scattering 5 different types of flowers).
- Colour Node: Randomising hue and saturation across the network.
Week 3: Lookdev, Lighting & Rendering
Topic A: Broadcast Shaders
- AiStandardSurface: Creating “Slick” materials: Glossy Plastic, Chrome, and LED Screens (Emission).
- Toon Shader (AiToon): Creating 2D-style “Anime” looks for kids’ channel branding.
- Motion Graphics Lighting: Using Studio HDRI maps for perfect reflections.
Topic B: The Camera
- Camera Sequencer: Cutting between multiple camera angles in Maya.
- Motion Blur: The key to realism in fast-moving graphics.
- Depth of Field: Focusing attention on specific text elements.
Topic C: Rendering for TV
- Resolution: 1080p vs 4K.
- Alpha Channels: Rendering logos with transparent backgrounds for the editor.
- Playblasts: Quick previews for client approval.
Week 4: AI Workflow, Python & Final Sprint
Topic A: Innovative AI Workflow (Using Gemini)
- The Python Scripter: MASH becomes powerful with Python. Use Gemini to write scripts.
- Prompt Example: “Write a Python script for Maya MASH to offset the rotation of every object by 15 degrees incrementally.”
- Concept Generator: Using Gemini to describe abstract backgrounds.
- Prompt Example: “Describe a 3D abstract background for a Tech News intro. Focus on keywords like ‘Data’, ‘Flow’, and ‘Connectivity’.”
- Texture Prompting: Using Gemini to generate prompts for AI image generators to create unique textures for your 3D models.
Topic B: Polishing
- Compositing: A brief look at taking the render into After Effects for a final “Glow” pass.
- Audio Sync: Ensuring the animation hits the final beat.


