3D Product Modelling

Craft stunning 3D models of everyday objects and cutting-edge tech with our intensive course. Master lighting, texturing, and rendering to create compelling visuals for marketing, e-commerce, and design portfolios.

₦200,000

₦160,000

  • Duration: 4 weeks
  • Software: Maya + Arnold
  • Time: 9-12am or 1-4pm
  • Mentorship: 1 month free
  • Difficulty: Intermediate

Model products in 3D in 4 weeks

Creating 3D products for film, TV shows, or video games is an art form in its own right. Simply pulling assets from online stores and dropping them into a 3D scene isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd and present your skills to potential clients/employers, you need to create your art. This 3D product modelling course teaches you how to create your product model from scratch.

Course Outline

Week 1: Precision Modelling & Topology

Topic A: Reference & Scale

  • Importance of real-world measurements.
  • Setting up Image Planes and orthographic views.
  • Project Management: Incremental saves and scene organisation.

Topic B: Hard Surface Modelling Workflow

  • Sub-division surfaces vs. Low-poly modelling.
  • Support Loops and Holding Edges: Controlling sharpness in smoothed meshes.
  • Bevels and Fillets: Replicating manufactured edges.

Topic C: Advanced Topology

  • The “All-Quad” Rule: Avoiding N-Gons on curved surfaces.
  • Booleans and Clean-up: Using Booleans effectively and fixing the resulting topology.
  • Flow Retopology: Redirecting edge loops for complex cut-outs (e.g., button holes).

Week 2: Lookdev & Surfacing

Topic A: UV Mapping for Products

  • Unfolding complex shapes without distortion.
  • UDIM vs. Layout: Organising UV shells for high-resolution labels.
  • The “Relax” and “Straighten” tools for clean texture application.

Topic B: Shaders & Materials (Arnold)

  • Standard Surface: Mastering IOR (Index of Refraction) for glass and plastic.
  • Anisotropy: Creating the “brushed metal” look for electronics.
  • Clear Coat and Sheen: Simulating car paint and fabric.

Topic C: Labels & Decals

  • Using AI (Gemini) for branding: Generating fictional product names and logo concepts.
  • Layering Textures: Placing logos over materials using Alpha maps.

Week 3: Studio Lighting & Presentation

Topic A: Product Photography Principles

  • 3-Point Studio Lighting: Mastering Key, Fill, and Rim lighting roles.
  • Softboxes and Reflectors: Using Arnold Area Lights with custom textures for appealing highlights.

Topic B: The Virtual Camera (Pushes, Pulls, and Orbits)

  • Focal Length: Using long lenses (85mm–100mm) to avoid product distortion.
  • Camera Animation:
    • The Push-In: Slow, purposeful movement towards a detail.
    • The Pull-Back: Starting on a detail and revealing the full product scale.
    • The Orbit: A smooth, cinematic move around the subject to show form and volume.

Topic C: Technical Presentation (Turntables & Exploded Views)

  • The 360° Turntable Render:
    • Setting up a seamless rotation.
    • Graph Editor Mastery: Converting tangents to Linear to ensure a perfectly looping animation without “easing.”
  • The Animated Exploded View:
    • Hierarchy & Parenting: Organising parts for independent movement.
    • The Reveal: Animating individual components “exploding” outwards to show internal engineering.
    • Staggered Animation: Offsetting keyframes so the explosion feels organic.

Week 4: AI Workflow & Rendering

Topic A: Innovative AI Workflow (Using Gemini)

  • The Conceptual Partner: Using Gemini to generate fictional product briefs or “backstories.”
  • The Technical Advisor: Asking Gemini to troubleshoot Maya errors or Arnold render artefacts.
  • AI for Environment: Using Gemini to describe a perfect 3D environment to inform your lighting.

Topic B: Arnold Render Settings

  • Sampling and Noise: Getting rid of “fireflies” and grain.
  • AOV (Arbitrary Output Variables): Exporting passes for post-processing.

Topic C: Final Output

  • Batch Rendering the turntable and exploded view.
  • Encoding: Using Media Encoder to create a high-quality MP4/MOV file.

Mentorship

  • Portfolio Review: One-on-one sessions to polish your renders for ArtStation.
  • Career Advice: How to find work in Product Design and Advertising agencies.

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System Requirements

  • Windows® 11, Windows® 10 or Mac OS
  • 64-bit Intel or AMD multi-core processor
  • 8 GB of RAM minimum (16 GB recommended)
  • 16 GB of free disk space for installation
  • Qualified hardware-accelerated OpenGL® graphics card
  • 3-button mouse
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Who We Are

We unlock what brands can truly do with our state-of-the-art animation and visual effects. Plus, we’re committed to nurturing and developing the up-and-coming African digital content creators!

Production Office

36, Ajose Street,
Lawanson, Surulere,
Lagos, Nigeria

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Lawanson, Surulere,
Lagos, Nigeria

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