3D Product Modelling
Model products in 3D in 4 weeks
Creating 3D products for film, TV shows, or video games is an art form in its own right. Simply pulling assets from online stores and dropping them into a 3D scene isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd and present your skills to potential clients/employers, you need to create your art. This 3D product modelling course teaches you how to create your product model from scratch.
Course Outline
Polygon Modeling Fundamentals
- Introduction to polygon modeling
- Selecting and modifying components (vertices, edges, faces)
- Extrusion, beveling, and subdivision
Advanced Polygon Modeling
- Edge loops and edge flow
- Booleans and boolean operations
- Polygon modeling best practices
UV Mapping and Texturing
- Understanding UV mapping
- Creating UV layouts
- Applying textures and materials
Lighting in Maya
- Types of lights (point, spot, directional)
- Adjusting light attributes
- Creating realistic lighting setups
Materials and Shading
- Introduction to Maya’s Hypershade
- Creating and applying materials
- Shader types (Lambert, Blinn, Phong)
Rendering
- Setting up render settings
- Batch rendering and rendering options
- Post-processing and compositing
Basic Animation
- Keyframes and animation curves
- Animation controllers
- Animation workflow
Portfolio Development
Students will work on a comprehensive project where they apply the skills they’ve learned throughout the course to model and render a complex 3D product. We will teach students how to showcase their work in a professional portfolio, including creating 3D product renders and presentations.
Assessment
Throughout the course, assess students’ progress through assignments, quizzes, and their final project. Provide certificates of completion for those who successfully finish the course.