3D Lighting & Rendering

Learn to create photorealistic lighting and atmospheric effects that bring depth and mood to your scenes. Master rendering engines, global illumination, and material setups to achieve professional-grade visuals for film and games.

₦100,000

₦80,000

  • Duration: 2 weeks
  • Software: Maya and Arnold
  • Time: 9-12am or 1-4pm
  • Mentorship: 1 month free
  • Difficulty: Intermediate

Learn how to Illuminate and Render Your 3D Art In 2 weeks

Dive into the captivating universe of 3D lighting and rendering with our short course designed explicitly for Arnold in Maya. Whether you’re a budding 3D artist, an aspiring visual effects specialist, or a digital art enthusiast, this course is tailored for you. It offers a unique opportunity to learn the core principles of the intricate art of lighting and rendering, a critical element that breathes life, mood, and depth into your 3D scenes. With a strong focus on Arnold, a globally recognised standard for rendering in Maya, you’ll learn to create photorealistic and high-quality renders. Join us, and let’s illuminate your 3D world, one light at a time.

This course outline is designed to equip students with a solid understanding of the principles of 3D lighting and rendering using Arnold for Maya. It covers technical skills and artistic concepts, providing a comprehensive learning experience for beginners and intermediate learners.

Course Outline

Week 1: The Physics of Light & Materials

Topic A: Lighting Fundamentals

  • Direct vs. Indirect Light: Understanding light bounces (Ray Tracing).
  • Arnold Light Types: Area Lights (Soft shadows), Skydome (HDRI), Spotlights, and Mesh Lights.
  • Light Attributes: Exposure vs. Intensity, Colour Temperature (Kelvin), and Samples.

Topic B: Shading & Lookdev

  • Standard Surface Shader: Mastering the “Uber Shader” parameters.
  • PBR Workflow: Diffuse, Roughness, Metalness, and Normal Maps.
  • Transmission & Sub-Surface Scattering (SSS): Creating glass, skin, and wax.

Topic C: The Studio Setup

  • 3-Point Lighting: Key, Fill, and Rim light logic.
  • HDRI Lighting: Using High Dynamic Range Images for realistic reflections and ambient light.

Week 2: Mood, Storytelling & Rendering

Topic A: Mood & Atmosphere

  • Volumetrics: Creating fog, god rays, and atmospheric perspective using aiAtmosphereVolume.
  • Light Linking: Breaking the laws of physics to light specific objects without affecting others.
  • Gobos & Blockers: Casting shadows to create visual interest (e.g., window blinds pattern).

Topic B: Innovative AI Workflow (Using Gemini)

  • The Lighting Director: Describing a scene’s emotion to Gemini to get a lighting diagram.
    • Prompt Example: “I have a 3D scene of a detective’s office. Describe a lighting setup (key, fill, rim positions and colours) that evokes a ‘Film Noir’ mystery mood.”
  • Texture Generation: Using Gemini to brainstorm prompts for AI texture generators (like Adobe Firefly or free alternatives) to create seamless textures for walls/floors.
  • Render Troubleshooting: Pasting Arnold log errors into Gemini for instant fixes.

Topic C: Rendering & AOV Strategy

  • Sampling: Optimising AA (Anti-Aliasing), Diffuse, and Specular samples to remove noise.
  • AOVs (Render Passes): Exporting Diffuse, Specular, Z-Depth, and CryptoMatte passes for compositing.
  • Linear Workflow: Understanding Colour Space (ACES/sRGB) and Gamma correction.

Practical Application and Project Work

  • Applying learned techniques to create a fully lit and rendered scene
  • Experimenting with different lighting situations, materials, and outputs
  • Final project assessment and feedback

  • Share:

System Requirements

  • Windows® 11, Windows® 10 or Mac OS
  • 64-bit Intel or AMD multi-core processor
  • 8 GB of RAM minimum (16 GB recommended)
  • 16 GB of free disk space for installation
  • Qualified hardware-accelerated OpenGL® graphics card
  • 3-button mouse
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