3D Digital Sculpting

COURSE SUMMARY

  • N200,000

  • 6 weeks

  • Software: Pixologic Zbrush
  • Time: 9am-11am, 11am-1pm, 1pm-3pm, 3pm-5pm, 5pm-7pm(evening)
  • Study mode: Full Time (Weekdays  9am-5pm) or Evening (5pm-7pm) and Weekend (on request 10am-4pm)
  • Requirements: Basic knowledge of the Windows/Mac operating system
  • Calendar: Jan 16-20, Feb 20-24, Mar 27-31, Apr 24-28, May 22-26, Jun 26-30
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Create awesome 3D digitally sculpted assets in just 6 weeks

In this 6 weeks Digital Sculpting course, you will learn 3D/2.5D modeling, texturing and painting. Zbrush uses a proprietary “pixol” technology which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting. The final week will be devoted to your personal project.

Who is this course designed for?

This course is designed for beginners with little or no basic knowledge of Cinema 4D. This course is for you if you would like to take full advantage of the most powerful software for all things 2.5D and 3D and digital sculpting.

What system configuration will I need?

Students should bring their laptops which should meet or exceed the following hardware configurations.

  • Windows® 10, Windows® 8, Windows® 7 or Mac OS
  • 32-bit/64-bit Intel or AMD multi-core processor
  • 2 GB of RAM minimum (8 GB recommended)
  • 16 GB of free disk space for installation
  • Qualified hardware-accelerated OpenGL® graphics card
  • 3-button mouse
  • Stylus and Pen Tablet

Will I get a certificate at the end of my training?

Students will qualify for a certificate of training only if the pass the assessment exam at the end of the training course. Final score is based on attendance (10%), tests (30%) and a final examination (60%) based on the standard grading system

Letter Grade Percentage
  • A
  • B
  • C
  • D
  • F
  • 70-100
  • 60-69
  • 50-59
  • 40-49
  • 0-39

COURSE OUTLINE

This course is a great start for students who are new to digital sculpting. We adopt a simple production-based training methodology and our students gain valuable inside knowledge from our years of hands-on experience. This Zbrush course is hands-on, instructor-led and classroom based. A practical Zbrush 3D based project at the end of the course will ensure that you can apply Zbrush on your 3D and animation projects.

INTRODUCTION/MAIN CONCEPTS (1 Day)
• 2D and 3D
• The Pixol
• ZTools and Edit mode
• The Canvas Document
• Saving Your Work
• Lightbox
• ZBrush Projects

2D ILLUSTRATION (5 Days)
• 2.5D Basics
• The Gyro
• Illustration Techniques
• Bamboo Scene Tutorial
• QuickSketch

3D MODELING (10 Days)
• Modeling Basics
• Reference Images
• Sculpting
• Hard Surface
• Painting Your Model
• FiberMesh™
• MicroMesh
• NanoMesh
• Array Mesh
• Posing Your Model
• Topology
• Exporting Your Model
• Undo History

MATERIALS, LIGHTS & RENDERING (3 Days)
• Materials
• Lights
• Background
• Posterization
• Rendering

ZBRUSH & OTHER PROGRAMS (2 Days)
• GoZ
• ZAppLink
• Maya file format

MOVIES (1 Day)
• TimeLine
• Undo History Movies

ZBRUSH PLUGINS (4 Days)
• Decimation Master
• Maya Blend Shapes
• Multi Map Exporter
• 3D Print Exporter
• SubTool Master
• Transpose Master
• UV Master
• Image Plane
• PaintStop
• Adjust Plugin
• ZAppLink
• FBX ExportImport

CUSTOMIZING ZBRUSH (1 Day)
• Hotkeys
• Navigation
• Macros
• User Content
• Scratch disk location
• Interface Operation
• Interface Layout
• Zscripting

KEYBOARD SHORTCUTS (1 Day)
• Shortcuts by Category
• Shortcuts by Palette
• Default Hotkeys file

Final exam, Student assessment and graduation (2 Days)